/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once

#include "../EventManager.h"

/**
==========================
Control an entity's state through
the controller.
==========================
*/
class IEntity;
class EntityController : public IEventListener
{
public:
    EntityController(void);

    /** Set the entity */
    void SetEntity(IEntity* ent) { m_entity = ent; };

    /* Get the Name of the Listener */
    std::string GetName() { return "entitycontroller"; };
    /** Get Listener Type - Events this listener listens too */
    int GetListenerType() { return LT_ENTITY; };

    /** 
     *  Handle a giving event, switch the entities state
     *  based off the FSM 
     */
    bool HandleEvent( IEvent* e );
private:
    // the entity being controlled
    IEntity*    m_entity;
public:
    virtual ~EntityController(void);
};
